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Cgboost blender
Cgboost blender






cgboost blender

Now, many years later, being able to do this as my full-time job, earn a good living, and see the great impact my courses have on other people's lives is very fulfilling and my greatest accomplishment so far. Really early, I realized that I loved teaching 3D using Blender. What's your biggest accomplishment as a business owner? As it turned out, it was a great move, and ever since, I've successfully run the business with a great, growing team by my side. Later in 2019, I decided to leave freelancing and live workshops behind and go all in on online courses since I saw the huge potential they have. I started to create and sell my first Blender courses in 2012/2013. Then, besides freelancing in the 3D animation field and teaching Blender in live workshops, I began to see the great demand for online training. In 20, I started creating my first YouTube tutorials teaching Blender 3D since I saw that there were nearly no resources available to learn it. I began learning 3D as a hobby in 2004 and have been hooked ever since because it allows you to bring all of your imagination to life. Our main customer base is made up of hobbyists, freelancers, and a small portion of studios that want to tell their stories using the nearly infinite possibilities of 3D animation. We provide online courses, teaching 3D animation for storytelling using the open-source 3D tool called "Blender" (). What's your business, and who are your customers? Regardless, I would appreciate it if you could help me to extend my range.Interested in starting your own entrepreneurial journey but unsure what to expect? Then read up on our interview with Zacharias Reinhardt, Founder of CG Boost, located in Salzwedel, Germany. I am open to a contract, permanent or freelance jobs. Please contact me if you feel my skills can be useful for your company or you know about open vacant. Also, I can teach and share my knowledge. In games, in animated movies, VFX, in marketing and adverts.

cgboost blender

For animation, I use Hit Film and earlier I used Adobe Premiere Pro. For postproduction of stills images, I use build-in composition tools or Adobe Photoshop. You can also find there some animations and modelling studies practices.

cgboost blender

As you can see from my portfolio, I have mostly done architectural visualisations and concept arts for competitions.

cgboost blender

Since most projects I have done myself on all stages, I consider myself a generalist, but I feel most confident in modelling. I mostly use Cycles render engine, but I am familiar also with Eevee and Octane. Since that, I was using my skills in addition to the architectural profession. I made my first commercial 3D project in 2007. If you don't want to read all of that you can jump straight to my portfolio








Cgboost blender